The player characters can use abilities like walking, shooting, reloading, healing and hiding. Battlefields with elevated areas can prove useful and might gain the player necessary advantage and increase their chance for victory. Players should also consider their surroundings. Some actions and skills may require spending both of these, so the player should think carefully about their tactics and situation on the battlefield. In combat, the player is given to action points per turn. Red areas are completely inaccessible to the player. White areas take one action point to move into, while orange ones take two. The grid that the characters can move on is divided into white, orange and red areas. When entering the ambush, or battle mode, the player can no longer move their character freely, only positioning them once per turn. The combat in Mutant Year Zero: Road to Eden is waged in turns. Each skill has its own cooldown period, which is counted in the number of kills the character gets. Minor and major skills can be used against enemies, with effects varying on the type of skills. Passive abilities include temporary boosts to mobility, increasing damage in certain scenarios, etc. These are divided into three categories, passive, minor and major. Each member of the party possesses unique abilities and skills. In game, the player is in control of a three-member party. The game features an isometric view of the map, similar to that of Fallout: Tactics, turn-based combat mechanics which emphasizes tactical approach o conflict. In Mutant Year Zero, the players take control of a group of three individuals, mutated humans who survived a global outbreak and search the desolate ruins of the old world in search of resources. The game is based on Swedish tabletop RPG Mutant. Mutant Year Zero Road to Eden is a turn-based role-playing game for PC, developed by The Bearded Ladies studio, and published by Funcom.
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